Rapport Spores are interesting: they give all living creatures exposed to them the ability to share thoughts over a limited distance. Races 6 Introduction This document is a supplemental text seeking to Post was not sent - check your email addresses! These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Notify me of follow-up comments by email. Myconid adults are the default myconid. All myconids have an aversion to sunlight and most do not wear clothes. . This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. They are among the more unusual creatures that live deep below ground. In either case, the spore target is incapacitated, meaning it can’t move or take actions or reactions. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. Young … You regain use of this trait once you have completed a short or long rest.Rapport Spores. When approached peacefully myconids will very happily allow safe passage provide shelter and give advice about the surrounding area. Just a little maths, though, so don’t run. They always view outsiders with distrust because they assume that all strangers are destructive and violent. This site uses Akismet to reduce spam. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. A creature that was never flesh and blood to begin with (such as a construct, elemental, ooze, plant, or undead) can’t be turned into a spore servant. Title: Dnd 5e monsters manual, Author: William Vicentini, Name: Dnd 5e monsters manual, Length: 354 pages, Page: 233, Published: 2016-03-16 . A 20-foot radius of spores extends from the myconid. If parley fails, they’ll release one final burst of Pacifying Spores, then all Dash (action) away the next round. 20 Tavern Events from … Some sages claim that they were once a semi-civilized race that dominated much of the Underdark through conquest and ritual sacrifice, until the drow, duergar, and other races broke their power. An adult myconid will use its Pacifying Spores as its first action unless another myconid has already done so successfully against the same opponent. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. The more chaos-muppety your player characters are, the less likely myconids are to appreciate their presence. From this, we can conclude that if the myconid sovereign is responding to PC mayhem, it’s not going to bother to use its Hallucination Spores; it’s going to use its Pacifying Spores the same way a myconid adult would. Superior Darkvision. I haven’t discussed the myconid sovereign’s final feature, Animating Spores, a.k.a. Hallucination Spores. These spore servants fight to the death. Technically, it confers disadvantage if a hallucinating creature has to make a skill contest roll that doesn’t involve taking an action, such as a Perception check against the Stealth skill, an Athletics or Acrobatics check against being grappled or shoved, or a Wisdom check against the Deception, Persuasion or Intimidation skill. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metallic feel. Otherwise, if the PCs show any degree of hostility toward them, they’ll simply Dash (action) directly away, which in their case means retreating at the breakneck velocity of 20 feet per round. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. As subterranean creatures, all myconids share 120 feet of darkvision, plus the features Sun Sickness, Distress Spores and Rapport Spores. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metallic feel. An adult myconid’s self-preservation instinct kicks in when it’s seriously injured (reduced to 8 hp or fewer), but because of its low speed, fleeing is a difficult proposition. In Out of the Abyss, players might run across those who have been brought back to life by the reanimating spores of a myconid sovereign. In short, combat-wise, the net effect of Hallucinating Spores is incapacitation, and that’s it—any other effect is purely situational and incidental. But if the myconids are the aggressors, because their opponents have been causing intolerable mayhem, a myconid with a stunned opponent will seize the opportunity to attack with advantage. Myconid Mausoleum (The Reveal) The “mist” billowing from the entrance to the mausoleum isn’t mist at all. In the future you might be able to return and bring them home. A stunned creature automatically fails Strength and Dexterity saving throws, and attacks against the creature have advantage. Saddle up for our Happy Fun Hour! Your base walking speed is 30 feet. Sorry, your blog cannot share posts by email. The Monster Manual says: A spore servant is any Large or smaller creature brought back to life by the animating spores of a myconid sovereign. The spore servant is a plant zombie of sorts: It loses all special abilities except for physical attacks and becomes as mundane as possible. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. Which is useful, because otherwise, myconids have no form of verbal communication. Thus nicknames vary greatly. The myconid dies if it spends more than 1 hour in direct sunlight. If so, its course of action depends on the reason why the myconids are fighting. Each extremity was pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. Just find the Spore Servant version and you can do it! Note the wording: “It loses any action that isn’t Multiattack or a melee weapon attack that deals bludgeoning, piercing or slashing damage. A myconid sovereign is the guiding mind of a circle of myconids. While Pacifying Spores stun opponents, Hallucinating Spores poison them. Hit: 1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage. Academic disciplines Business Concepts Crime Culture Economy Education Energy Events Food and drink Geography Government Health Human behavior Humanities Knowledge Law Life Mind Objects Organizations People Philosophy Society Sports Universe World Arts Lists Glossaries ... ★ Myconid. Now, MOAR! (They dry up or something, I guess.) Required fields are marked *.