I tried searching in Google, retro forums amd reddit and cannot seem to find an answer. Settings are also unified so configuration is done once and for all. Settings are also unified so configuration is done once and for all. Thanks. These drivers are incompatible with Mupen64Plus and most of ParaLLel 64, which use “gl” drivers. It turns out the issue was the game’s save states. In your memory card on the left, click Save As and save over the blank card you just created. When you've done that, press once on 'Create'. retroarch uses two cores (beetle psx and beetle psx hw) that are forks of the emulator called mednafen and as the original emulator it needs 3 bios (scph5500.bin, scph5501.bin, scph5502.bin) that must be saved in the folder "RetroArch\system". http://moberg-dybdal.dk/psxge/. I just started to focus on getting the PSX portion of my setup going and tested Castlevania Chronicles. In all other games, for example FF7: Crisis Core, the memory card function does not work. So I'm playing thru Parasite Eve currently, if I make a save file to the internal memory card, everything behaves as intended. Quit MemManager and rename your new memory card from .mcr to .srm. I tried it both on my PC and my Laptop (both 64bit Windows 10) with the newest version of Retroarch and they both had the same issue, but Beetle works just fine. To launch a game, select the emulator core you'd like to use under Core, and select a ROM underLoad Game. PGXP Vertex … PlayStation 1 emulators: Through MCR memory card files (*.MCR), saves from emulators such as ePSXe can be transferred over to RetroArch. In the RetroArch menu, go to the first tab [Main … When I download an individual DexDrive .gme file from gamefaqs I load it into one of these programs and save a whole memory card image as an .mc file. mGBA is Gameboy Advance emulator developed by endrift - by tthousand. Before you start doing anything, you need to download some files namely: The RetroArch VPK ()This comes in at around 170MB and contains all cores (RetroArch-speak for emulators) available for the PSVita which range from NES to Genesis to NeoGeo and much moreFor a full list of cores, check out this GBATemp thread; A two part article series about what the Vita can emulate can be accessed … The PS Vita 2000 and PS TV models are essentially identical to the original PS Vita 1000 in terms of software. This is why I'm asking as to whether there's a manual way to move/rename files to get them to represent a save on a memory card in slot 2. This has only been a problem recently. Before buying one, however, I thought I'd test Retroarch with an official GC controller. Any help would be appreciated :^) PlayStation 1 emulators: Through MCR memory card files (*.MCR), saves from emulators such as ePSXe can be transferred over to RetroArch. Copy this memory card file to your RetroPie ROMs directory. This is a standard PlayStation 2 memory card. The mainstream solution seems to be to use a PS2 to GC adapter, with the Game Elements one (for PS2 / Xbox) confirmed to work in Retroarch Wii with arcade sticks (a YT video actually used one with the same Namco stick I have). The problem is the memory card for PCSX doesn’t exist for some reason. Memory Card REX (a little buggy in WINE but still very usable) RetroArch features a built-in cheat engine to create cheats by editing numerical values in the game’s memory. PGXP Operation Mode – Turn this on to take advantage of some of the benefits of RetroArch PS1 emulation. They were overwriting the SRM file.