This guide is geared towards building a pure whirlwind barb. It is a straight linear increase but only the ias on-weapon is taken into account. It’s a powerful choice for both PvP and PvE solo or with a party. This is especially the case when you aren’t wielding a power tool,geting this isnt hard.But remember you cant kill by it alone,it cant replace weapon damage.Goblin toes is highly recommended for 2hander builds for the added base runwalk benefit & the runeword armor duress which is also a favourite. Use ww intelligently & tackle one pack at a time. You abolutely must use this in endgame battles with frenzy minos, lister & co, regardless of your build.A great utility for titans for the damage reduction it gives,making fights against powerful & hardy foes easier & safer. Apart from the advantages of being an uninterruptible attack, and ability to out-maneuver your targets, attack & move away to safety, there are certain disadvantages with it: Hitting the lwbp allowes you to get more attacks on targets, therfore delivering similar performance of sustained atacks of other combat skills. Moving means, moving in relation to a point (theory of relativity-A. This build is updated for patch 2.6.10 and Season 22. PVM: The more hits you land the more damage you deal, the more damage you deal,the more you kill & the more life & mana you leech, the more life & mana you leech, the longer you can fight,to land more hits. Just 1 point with even marginal plus to skills is enough. The best part about this skill that its passive, whats even better is that it needs just 1 point. Defense is hot favourite here. He can pierce through any group of enemies, using the Whirlwind skill. However + to life items like charms also does the trick. So having a high defense is a great advantage in general whirlwind use. I know ww barb can’t be a ww barb without ww or a barb without battle orders. It is done this way: E.g. Attack radius & Attack duration are semi-correlated: ATTACK DURATION: It is the effective duration between the point of time a target enters your Attack radius to the point where it exits the radius. Fight the monsters he is having difficulty with, use howl when you come across dangerous aura enchants like fana. PVP: Pretty useful,Having a 25% defense cut weapon in pvp is like having 80% more ar. Use of this guide on any other web site or as a part of any public display is … He wont break ethreal armors, so use anything with high defense,damage reduction & other useful mods you get on him. Best left at 1 point for handling some rare ugly situations you manage to get yourself into. Howl comes in handy in those situations. Pages in … So all in all, to significantly reduce the effects of these extreme conditions, it is best to stick to lwbp weapons, since more attacks translate into more chances of breaking through. The enchant charge on the weapon boosts your ar temporarily & a long temorary at that. After struggling … I am talking-love here. For all 1 handed weapons & 2handed swords: Dexterity = [(Total Blocking * Character Level * 2) / Blocking] + 15, Two-Hand Damage: (34-40) To (408-479) (221-259.5 Avg), Base damage: Base normal damage of the weapon. Guide by: rikstaker - February 3, 2006. If we made it so that a large charm can roll up to 50 life and 12 all res, then there could be builds that may choose to replace a +1 all skiller and small charm with 2 large charms. Strength gives a better deal with higher damage weapons, since it too is based on weapon damage. Bottom line,since its a trigger it works perfectly for a high frequency skill like ww. Report Save. Defense cut against normal monsters: e.g = -25%:eth rune and -33% death cleaver:(Unique berserker axe) Defense cut against uniques, champs, bosses & other players= -12.5%:eth rune and -16.5%:death cleaver(halved) The defense cut a non-normal monster & other players receive from any defense cutting item is reduced by 50%. You are constantly on the move when attacking. The skills are grouped into three categories: Combat Skills include abilities that you actively use during combat, Combat Masteries are permanent bonuses both offensive and defensive, Warcries are temporary buffs for the barbarian and the party and debuffs for enemies. (Chance to deal double damage-who doesn’t want that). Another great component of ww machinery. PVM: It is true that being frozen grants you more attacks as it slows you down allowing targets to stay in range. Your chance to hit him = a*b*c = 41.46341 * 2 * 0.471264 = 39% chance to hit the target. ED per skill point: 5%, AR per skill point: 8%. (Casters only..BVB-no investment.) Historically wolf barb was a front-line tank with a huge health pool, a relatively quick 2 handed weapon, and a very easy to get 4 frames faster hit recovery breakpoint (42). It is something which is actively sought from weapons & gear. Thankfully Blizzard has provided items which contribute to the base ar pool, like angelics jewelry or if you are rich some good ar charms. It is something ww barbs must pay attention to. PVP environment is extreme. If using berserk, physical damage is converted into magic damage at this stage after cs/ds checks. Well, you are a ww barb & he is a ww barb,when you whirl past each other it doesnt matter what your individual speeds are or whether which one is frozen, since it evens out, since you will have him in range as long as he has you in range, get me?..please get me.. Thats also my partial explanation on why you should still have cbf in BVB. So what are they? The higher the weapon damage the more fruitful the bonuses of other sources. c. HEAD GEAR: You are looking for some neat mods like resists & plus to skill etc. I am a long time gaming addict,had the habbit since atari & all through subsequent systems, Diablo classic was the first game I played on my p.c so quite naturally its special *Took me a week to figure out(by accident) that you need to click on monsters to attack them*  . Its just the matter of equipping him well.Barbs have an easier job of keeping any mercenary alive,due to their high level battleorders & shout,which means more than 100% better survival rate for them,compared to other characters. Getting 35% is easy as hell. :) you are moving with reference to your target(s), either closer or away from them. Self explanatory. Longer range enables you to handle target distance & dynamism (movement) mid-whirl,since you can’t adjust your attack like other combat skills & also allows targets to be in range longer for more hits. b. ARMOR: Go for damage reduction & defense. A nifty mod,wielding a defense cut weapon in BVB is an edge. Open wounds is a standalone damage dealer. It cannot be used as a core skill,ww attack is dynamic/moving, you’ll waste a lot of the stun duration,whirling back & forth. Upping block rate is what it is meant for. Some argue that it should be seen as a requirement for equipping items, others think of it as a damage boost.